Friday 9 December 2011

Reflection

This module I have found to be challenging but feel I have gained an indepth understanding of where my strengths are within using 3DSmax. I have enjoyed working with my team and feel we did very well considering there was only 3 and one was part time. I do however wish that we had all been aware of our strengths before starting the assignment therefore we would have been able to delegate more specific tasks to each member. This may have resulted in a better quality animation at the end but I feel it has been much more rewarding to try out many tasks and give the oppurtunity to find our strengths rather then sticking with what we feel most compfortable doing.
Yes I feel the animation could be better but I am pleased with what we have achieved and completing the assignment on time.

Tokens to the poor


For this scene I created a night sky and adjusted the lighting to suit it. I used a target camera and set key frames for the shutter doors to pivot to reveal the bread behind.

Stairs


To give the illusion of walking up stairs I created the camera path to have steps in it.

Out Side Pans

For the outside pans I used a target camera and contrained both camera and target to a path. For the back view I enabled depth of field to give a more realistic view although this increased the rendering time. I used morpher on the bird and constrained it to a path as well.

Friday 2 December 2011

Camera set up for out side


To give a more realistic camera view I set up the the depth of field and reduced the amount of passes in order to render quicker.

Library


Set up:
For the library I placed the bookcases, books, table, book and lamp in the scene. Added a target camera and placed the target on the book, I attached the camera to a path drawn that went through the room. To view more of the library I put key frames in the timeline and moved the camera target to another point in the room.
Lighting:
For the lamp I placed a omni light inside it and added a glow through a lens effect. I then set this to not effect any thing else in the scene. I added another omni light at the back of the room set with an organge colour and very low intensity.

The Bird

For the outside animation I modified a bird that I sourced from:
Reference: 3DS all kinds of birds model document[online]. Available at http://www.3dmodelfree.com/models//22578-0.htm[Accessed [Accessed 28 Novemebr 2011]
I opened the file and chose a bird that had spread wings. I then created bones using the bones creator in the systems menu.
I applied fins to the bones to cover the wings and body correctly.
A skin morpher was applied to the bird and added all the bones to it.
I then created another bird with bones and angled the wings downwards. On the first bird I added a morpher and added the second bird to it. I edited the key frames to show the motion of flight.