
For the rendered walls I chose a architectural material and selected a masonry template then applied a just off white diffuse colour. This should give us the right effect when lighting has been added to the scene.

I used the picture above as a rough guide as to how the Guildhall previously looked. I saw from this picture that the brick work went all the way round round the building, where as presently it is only at the front. Therefore I have put the brickwork all the way around.

In this part of the building the brickwork was stretched so I created a new material using the same brick and applied it to the problem poly only and altered it using a UVWmap gizmo.
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